We’re hiring

3D Generalist

Full-Time / Hybrid

Role Overview

We’re looking for a 3D Generalist to bring the characters, environments and objects in our games to life. You’ll work across modeling, materials, rigging and animation, taking assets from an early concept to a polished result inside the game.

We work as a lean, collaborative studio with AI at the center of our evolving workflows. This role needs both artistic judgment and technical ownership: knowing how to create, refine and deliver assets that look right and work reliably in a real-time game.

Responsibilities

  • Create game-ready characters, environments, props and other 3D assets that fit each game’s visual direction.
  • Handle modeling, topology, UVs, texturing and materials, balancing visual quality with mobile performance.
  • Build and maintain rigs, skin assets and resolve deformation issues for characters and animated objects.
  • Create, edit and polish animation, including character motion, gameplay actions and environmental interactions.
  • Prepare and integrate assets in Unity, validating scale, pivots, materials, rigs and animation behavior in context.
  • Optimize geometry, textures and animation assets, working with developers to meet the game’s performance needs.
  • Use AI-assisted workflows for exploration and production where useful, then refine and validate the results for the game’s style and technical requirements.
  • Collaborate with designers and developers on readability, game feel and how visual assets support gameplay.
  • Keep source files, exports and shared asset libraries organized, and document reusable production workflows.

Requirements

  • A portfolio demonstrating strong 3D fundamentals and assets built for real-time games.
  • Strong proficiency in a professional 3D package such as Blender, Maya or 3ds Max, and confidence working across modeling, UVs and materials.
  • Practical command of rigging, skinning, deformation and animation, with the ability to troubleshoot technical issues.
  • An understanding of game development and the complete asset pipeline, from source files and export settings to in-engine integration and iteration.
  • Experience working with Unity or a comparable real-time engine, and familiarity with the constraints of mobile games.
  • An AI-first working mindset and hands-on experience using AI tools in visual or 3D production workflows.
  • The ability to evaluate, clean up and adapt AI-assisted output, taking responsibility for consistency, topology, deformation and game readiness.
  • Careful handling of studio assets and private material when using AI tools, with attention to tool usage rights and asset provenance.
  • Strong visual judgment, attention to detail and the ability to collaborate, receive feedback and take work through to completion.

Nice to Have

  • Experience with stylized casual or puzzle games and expressive character work.
  • Experience with sculpting and texture tools such as ZBrush or Substance 3D.
  • Familiarity with shaders, lighting, VFX or procedural asset workflows.
  • Experience creating editor tools, scripts or automation that make art production more effective.
  • Experience adapting game assets for marketing visuals, cinematics or other formats.

Let’s build together.

Send your CV and portfolio or relevant work.

Apply by email